Yeah I think that one's probably the strongest as well, if only because I had an actual design reference to use (namely, a crab.) All the different joints and engines might be a little tiresome to model and animate were it to become an actual game asset, but that would pay off in greater visual interest. The other two I didn't really have anything to go off of, because I don't know what "our" crab people are going to look like yet in terms of both character and environment.
I'm digging the bottom design
ReplyDeleteYeah I think that one's probably the strongest as well, if only because I had an actual design reference to use (namely, a crab.) All the different joints and engines might be a little tiresome to model and animate were it to become an actual game asset, but that would pay off in greater visual interest. The other two I didn't really have anything to go off of, because I don't know what "our" crab people are going to look like yet in terms of both character and environment.
ReplyDelete