Thursday, March 26, 2009

Notes from Tuesday March 24th

I'm disappionted that not everyone was able to show up, but here are some notes that I took. If everyone had attended, it would have been a breeze to accomplish the things I listed the other day.


Anyway, here are some notes that I took. We mostly discussed the storyline, as well as some design issues:


Game will most likely be rated T….or M if we really don’t want any limits.

Established points:

PROTAGONIST GOAL: Wants to get lizardmen off his planet because they’re hostile invaders and are taking over the planet one nation (unbeknownst to the hero’s town). Wants to find out why they’re here(on his planet).

ANTAGONIST GOAL: Just conquer the planet.

 

Hero’s town is invaded by lizard people.

Lizard people cause a ruckus.

Lizards capture the town and they occupy it shortly after the battle. 

Hero flees town when lizard people start attacking.

The night after the battle/occupation, hero finds the weapon which fell from the sky that night.

The Mask people’s reaction to him warding off the lizard men: they encourage him to leave for fear of starting more conflict.

[Something happens here!]

Hero meets crab people at a settlement.

Hero infiltrates a settlement with a platoon of crab people. Crab people are hostile. They attack. **

Crab leader recognizes the hero’s weapon, as the crab leader remembers fighting the lion people with comrades. Tells hero a secret about the weapon. Weapon level up.

Hero continues on voyage

[Something happens here; To be continued!]

 

Established character qualities:

Guards in mask town have intimidate.

Description of mask people’s society: It’s a theocracy. Small but tough. Isolated society? Generally peaceful.

Antagonist is a lizard commander

 

 

 

 

Qualities that need to be established:

Masks change qualities of the character in some way. (or rather the importance of masks in the game if any)

Weapon rejects all others who try to use it.

 

Established environment qualities:

Hero’s town is in a dense forest.

Crabmen live in or near a body of water of some kind.

 

Suggested themes for levels and areas:

Ancient city

City ruins (like, a recently destroyed city)

Sewer

Aquatic/shoreline

Reptile fortress

 

Gameplay:

Game may feature a targeting system.

Weapon will feature multiple modes and attacks.

Weapon will gain skills as player progresses through game.

Possibility of multiplayer (if there are other playable characters in the story mode)

Varying levels of difficulty after completing initial playthrough.

Due to the nature of the more sentient enemies, the AI will provide a good challenge.

Possibly a basic destructible environment.


[End....]

[....For now]

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