
I feel like I'm not able to explain the silhouette thing well enough in words, so I decided to illustrate it (>_> shoulda thought of it earlier)
The first three are the silhouettes we got, the last is a professional's work I grabbed at random (just to demonstrate that these are real issues that professionals consider while designing). None of ours are reading wonderfully, exactly, but I don't think it's going to far in saying that the 2nd from the right looks pretty mad : o.
Upright triangles look more powerful, spikey shapes look unfriendly (shark teeth are scarier looking than horse teeth), round shapes look cute and friendly (think Kirby), flowing shapes look feminine and sometimes fast (lines of sports cars).
All shapes carry a feeling. Looking at the professional's silhouette, the form is clear, while it's also apparent that he used a triangle for the overall form, with little spike-y bits jutting out everywhere (arrows, tattered loincloth, fingers).
You're comparing rough drafts with a professional's finished work? ¬_¬
ReplyDeleteARG!!! Why wont you understand?
ReplyDelete:<
Professionals start with silhouettes. It doesn't matter if it's finished or preliminary work, the silhouette (aka FIRST READ!!!) is key!. Ian Mccaig (head concept guy for Lucas Arts!!!) called elaborating on a bad silhouette this: gilding a turd.
The reason I blocked them in is so you'd ignore the stage they are at, and focus on the first read. You didn't. Never mind. Do what you want, I give up.